Some games work better with more friction.
Some game graphics are more real than others
Every game offers a fantasy, and there are many different ways for them to fulfill those fantasies for players. A focus on agency and strategy has lead us to overlook the importance of performance. (And also why the players themselves are a part of the mechanics.)
A community of practice has research debt when its students and researchers know they need to learn some topic X, but the avalable exposition on topic X is very dense...
This week is about design space, and its navigation via generative instruments.
I am revisiting the definition of software instruments today.
We describe software instruments as a family of interactive computational mediums (i.e. game-like artifacts) spanning both toys and tools...
Ludic mystery games — games that lean into the joy of feeling bewildered — invite us to import the social, discursive learning methodolgies of the real world.
Some software feels bigger than other software: why?
In creative collaboration, mere action is insufficient to communicate intent.
Nier: Automata knows that it is a videogame
These are the notes of the Seabright Camerata, a loose working group of scholar-practitioners in expressive computation.