Catboxes and Umineko

I had a lot of time during the pandemic [...] to solve a murder mystery with my housemates.

Texture

The roughness of the generation is as important as the range.

Games with Friction

Some games work better with more friction.

Concrete Interaction Visibility in Game Interaction

Some game graphics are more real than others

Participation in Imagination

Every game offers a fantasy, and there are many different ways for them to fulfill those fantasies for players. A focus on agency and strategy has lead us to overlook the importance of performance. (And also why the players themselves are a part of the mechanics.)

Software Instruments - Research Debt

A community of practice has research debt when its students and researchers know they need to learn some topic X, but the avalable exposition on topic X is very dense...

Software Instruments - Performance

This week is about design space, and its navigation via generative instruments.

Software Instruments - Definition

I am revisiting the definition of software instruments today.

Software Instruments - Introduction

We describe software instruments as a family of interactive computational mediums (i.e. game-like artifacts) spanning both toys and tools...

Apologia for Game Wikis

Ludic mystery games — games that lean into the joy of feeling bewildered — invite us to import the social, discursive learning methodolgies of the real world.

The Sense of Scale in Software

Some software feels bigger than other software: why?

An offer you can refuse

In creative collaboration, mere action is insufficient to communicate intent.

Gameplay as Language

Nier: Automata knows that it is a videogame

Welcome to Mixed Initiatives!

These are the notes of the Seabright Camerata, a loose working group of scholar-practitioners in expressive computation.